Glossary

BUMP:
A player is permitted to ride into another player so as to spoil his shot.
The angle of collision must be slight causing no more than a jar.
The faster the horse travels, the smaller the angle must be.
CHUKKER:
Also called a period. There are six chukkers in a polo game lasting
7 minutes.
FIELD: The ground is
300 yards long and 160 yards wide with boards and 200 yards un-boarded (9
acres). The goal posts, which are collapsible on severe impact, are
8 yards apart.
GOAL: Any time a ball
the line at any height between the goals posts, it is considered a goal,
regardless of whether a horse or mallet cause the ball to go through.
Inn order to equalize wind and turf conditions, the teams change sides
after every goal.
HANDICAP:
All registered players are rated on a scale of -1 to
10. Over 80% of the players are 1 or 2 goal players and there are
two 10 goal players in the U.S. The word "Goal" has no relation to
the number of goals a player might score, only his ability. The
handicap of the team is the sum total rating of its players and in
handicap matches, the team with the higher handicap gives the difference
in ratings to the other team.
KNOCK-IN:
Should a team, in an offensive drive, hit the ball across the opponent's
backline, the defending team resumes the game with a free hit from their
backline. No time-out is allowed for knock-ins.
NEAR-SIDE:
The left-hand side of the horse.
NECK SHOT:
A ball which is hit under a horse's neck from either side.
OFF-SIDE:
The right-hand side of the horse.
OUT OF BOUNDS: When a
ball crosses the sideline, it is considered out-of-bounds and the umpire
throws in another ball between the two teams at that point. No
time-out is allowed for an out-of-bounds ball.
PENALTY:
A free hit toward the goal from a set distance. The severity of the
foul committed determines what penalty will be awarded -- the range is as
a follows:
1. An automatic Goal.
2. A free hit from 30 yards to an undefended goal.
3. A free hit from 40 yards to an undefended goal.
4. A free hit from 60 yards to a defended goal.
5. A free hit from the point of the infraction or from midfield.
6. Safety (see below.)
PONIES: The best polo
ponies are Thoroughbred blood whose main qualities are heart, speed, wind,
stamina, and the ability to accelerate, stop and turn quickly, and whose
temperament is amenable to the rigors of the game. There is no
height limit for the horses, although most are between 15 and 15.3 hands.
The age of the pony is generally between 5 and 15 years. Players
concede the pony accounts for up to 75% of their game.
POSITIONS:
Each of the four team members plays a distinctly different position.
The players may momentarily change positions, but will try and return to
their initial assignment. No. 1 is the most offensive player.
No. 2 is just as offensive, but plays deeper. No. 3 is the pivot
player between offense and defense and tries to turn all plays to offense.
No. 4 of the Back, is the defensive player whose role is principally to
protect the goal.
RIDE-OFF:
This occurs when two riders make contact and attempt to push
each other off the line of the ball so as to prevent the other from
striking.
SAFETY:
Penalty No. 6. When a defending player hits the ball across his own
backline, the other team is awarded a free hit 60 yards from the
backline with the ball placed at the same distance from the sideline as
when it went out.
SUDDEN DEATH: In the
event of a tie score at the end of the final chukker, there is a five
minute intermission to allow players to catch their breath and change to a
fresh mount before beginning a "sudden death" chukker in which the first
team to score wins the match.
TAILSHOT:
Hitting the ball behind and across the horse's rump.
THIRD MAN: The referee
sitting at the sidelines is the third man. If and when the two
umpires on the field.
THROW-IN:
The referee sitting at the sidelines is the third man. If and when
the two umpires on the field are on disagreement, the third man makes the
final decision.
TIME-OUT: An umpire
calls time-out when a foul is committed an accident occurs, or at
his own discretion. A player may only ask for a time-out if he has
broken tack or is injured. No time-out is allowed for changing
horses or replacing a broken mallet, although a player may do so at any
time.